例三、用C宏,自動(dòng)生成代碼這方面的例子也是多得很,不過(guò)有鑒于很多朋友不用很多編譯器,不做嵌入式的開(kāi)發(fā),我就舉個(gè)win平臺(tái)的例子吧。我們知道MFC實(shí)現(xiàn)了windows的消息映射,比如:
ON_COMMAND(IDM_ABOUT, OnAbout)
ON_COMMAND(IDM_FILENEW, OnFileNew)
它是如何實(shí)現(xiàn)的IDM_ABOUT和OnAbout的關(guān)聯(lián)的呢?這要用到幾個(gè)宏。
#define DECLARE_MESSAGE_MAP() \
private: \
static const AFX_MSGMAP_ENTRY _messageEntries[]; \
protected: \
static AFX_DATA const AFX_MSGMAP messageMap; \
virtual const AFX_MSGMAP* GetMessageMap() const; \
#define BEGIN_MESSAGE_MAP(theClass, baseClass) \
const AFX_MSGMAP* theClass::GetMessageMap() const \
{ return &theClass::messageMap; } \
AFX_COMDAT AFX_DATADEF const AFX_MSGMAP theClass::messageMap = \
{ &baseClass::messageMap, &theClass::_messageEntries[0] }; \
AFX_COMDAT const AFX_MSGMAP_ENTRY theClass::_messageEntries[] = \
{ \
#define ON_COMMAND(id, memberFxn) \
{ WM_COMMAND, 0, (WORD)id, (WORD)id, AfxSig_vv, (AFX_PMSG)memberFxn },
#define END_MESSAGE_MAP() \
{0, 0, 0, 0, AfxSig_end, (AFX_PMSG)0 } \
}; \
#define DECLARE_MESSAGE_MAP() \
private: \
static const AFX_MSGMAP_ENTRY _messageEntries[]; \
protected: \
static AFX_DATA const AFX_MSGMAP messageMap; \
virtual const AFX_MSGMAP* GetMessageMap() const; \
#define BEGIN_MESSAGE_MAP(theClass, baseClass) \
const AFX_MSGMAP* theClass::GetMessageMap() const \
{ return &theClass::messageMap; } \
AFX_COMDAT AFX_DATADEF const AFX_MSGMAP theClass::messageMap = \
{ &baseClass::messageMap, &theClass::_messageEntries[0] }; \
AFX_COMDAT const AFX_MSGMAP_ENTRY theClass::_messageEntries[] = \
{ \
#define ON_COMMAND(id, memberFxn) \
{ WM_COMMAND, 0, (WORD)id, (WORD)id, AfxSig_vv, (AFX_PMSG)memberFxn },
#define END_MESSAGE_MAP() \
{0, 0, 0, 0, AfxSig_end, (AFX_PMSG)0 } \
}; \
嘿嘿,就這么幾個(gè)宏,就構(gòu)造出一個(gè)消息數(shù)組來(lái)。
ON_COMMAND(IDM_ABOUT, OnAbout)
ON_COMMAND(IDM_FILENEW, OnFileNew)
它是如何實(shí)現(xiàn)的IDM_ABOUT和OnAbout的關(guān)聯(lián)的呢?這要用到幾個(gè)宏。
#define DECLARE_MESSAGE_MAP() \
private: \
static const AFX_MSGMAP_ENTRY _messageEntries[]; \
protected: \
static AFX_DATA const AFX_MSGMAP messageMap; \
virtual const AFX_MSGMAP* GetMessageMap() const; \
#define BEGIN_MESSAGE_MAP(theClass, baseClass) \
const AFX_MSGMAP* theClass::GetMessageMap() const \
{ return &theClass::messageMap; } \
AFX_COMDAT AFX_DATADEF const AFX_MSGMAP theClass::messageMap = \
{ &baseClass::messageMap, &theClass::_messageEntries[0] }; \
AFX_COMDAT const AFX_MSGMAP_ENTRY theClass::_messageEntries[] = \
{ \
#define ON_COMMAND(id, memberFxn) \
{ WM_COMMAND, 0, (WORD)id, (WORD)id, AfxSig_vv, (AFX_PMSG)memberFxn },
#define END_MESSAGE_MAP() \
{0, 0, 0, 0, AfxSig_end, (AFX_PMSG)0 } \
}; \
#define DECLARE_MESSAGE_MAP() \
private: \
static const AFX_MSGMAP_ENTRY _messageEntries[]; \
protected: \
static AFX_DATA const AFX_MSGMAP messageMap; \
virtual const AFX_MSGMAP* GetMessageMap() const; \
#define BEGIN_MESSAGE_MAP(theClass, baseClass) \
const AFX_MSGMAP* theClass::GetMessageMap() const \
{ return &theClass::messageMap; } \
AFX_COMDAT AFX_DATADEF const AFX_MSGMAP theClass::messageMap = \
{ &baseClass::messageMap, &theClass::_messageEntries[0] }; \
AFX_COMDAT const AFX_MSGMAP_ENTRY theClass::_messageEntries[] = \
{ \
#define ON_COMMAND(id, memberFxn) \
{ WM_COMMAND, 0, (WORD)id, (WORD)id, AfxSig_vv, (AFX_PMSG)memberFxn },
#define END_MESSAGE_MAP() \
{0, 0, 0, 0, AfxSig_end, (AFX_PMSG)0 } \
}; \
嘿嘿,就這么幾個(gè)宏,就構(gòu)造出一個(gè)消息數(shù)組來(lái)。